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Xcom 2 skip cutscenes
Xcom 2 skip cutscenes






xcom 2 skip cutscenes xcom 2 skip cutscenes

  • Weapons & items: Mods to ammo clip sizes, pistols need reloading too, items to incease weapon type damage (ie: +1 to ballistic, laser, or plasma).
  • Squad sizes: up to 8 for human and aliens.
  • New Foundry projects: many upgrades to make SHIVs useful in late-game (mod intended to make them near-essential throughout).
  • Revamped Inteception mechanics: UFOs can explode outright, more UFOs, landed stay longer.
  • Soldiers: New soldier classes/ability/trees (Heavy is gone, other (some renamed) classes get tweaked abilities, 4 'new' classes), higher XP costs to level, Barracks soldier info now also shows Movement Rate+Bonus and Defense and XP to next level, "Tired" and "Exhausted" statuses reactivated.
  • Spring 2014 patch causes v1.6.4 to be mostly incompatable.Ī user interface for editing the DefaultGameCore.ini file, made by Silvermane.Īllows for a variety of changes regarding difficulty level, funding, soldiers, etc.Ĭurrently hidden, probably due to Patch revision.Ī mod for XCOM:EU with various mods, including:.
  • Adjust the amount of Will a soldier loses when they are critically wounded.
  • Remove Overwatch and Hunker-Down delay after activating.
  • Alien Abductions in Nations with Satellite Coverage.
  • Revealed Aliens Only Move After XCOM Turn.
  • Select the Class that Rookies will be promoted as.
  • Selective Recruitment - Select the nationality and gender probability of new recruits.
  • Configurable Camera - Free rotation, Max/Min zoom etc.
  • Current version is 1.6.4 Beta and all features can be activated separately The following editors (and more) are available at XCOM ToolBoksĪ collection of mods made by bokauk.








    Xcom 2 skip cutscenes